Are you looking to improve the quality of your animation while reducing the time it takes?
Do common animation techniques feel too complex and slow?
Do you feel like you’re fighting your rig more than you’re creating life?
If you said “yes” to any of these, keep reading because you’re not alone.
My name is Richard Lico, head of animation at Polyarc, creators of “Moss”. And former animation lead at both Bungie and Monolith Productions. I’ve been animating for 20 years and, early in my career, I felt this way too.
I recall the need to control every aspect of my character’s performance by hand. Using sliders and attributes which do not accurately represent the motion I’m editing. Spending hours trying to make my character feel like it has weight. It was far too difficult to achieve great results. But it didn’t need to be.
So I developed a unique animation workflow I call "Space Switching". A workflow from which I’ve benefited tremendously. Using my workflow, I was able to animate the entirety of Moss in two years, alone.
I’d like to finally share this workflow with you.
With this Space Switching workflow, you can
- Greatly simplify the animation process and re-focus time on your performance.
- No more need to keyframe everything yourself! Leverage existing motion in your scene to automate animation!
- Quickly incorporate feedback on your animation in non-destructive ways.
- Write simple scripts to replace overly-complex rigging setups.
- Convert the motion of any animation control in its most useful format.
Higher quality animation results made in a fraction of the time. Quality that can help you stand out at your job. Speed that can allow you to take on more freelance work. Even creating animation with a single button press. A button you’ll learn how to write yourself.